48 Design
Courses
Visual Design (CC BY-NC-SA)
In this mini-course, students learn to analyze and produce effective printed documents, such as technical reports, proposals, and software documentation. To guide their learning, students are introduced to the basics of visual communication design and typography through a series of audio-visual explanations that describe and illustrate key concepts and vocabulary, self-assessments that verify the understanding, and hands-on exercises with individualized feedback that provide opportunities to try out what they learned.
Guides
Inclusive Design Guide (CC BY)
Created by the Inclusive Design Research Centre, the Inclusive Design Guide can be applied to digital design as well as to the design of services, the built environment, and physical products. It can be applied to processes like workshops, meetings, conferences, and even our daily interactions with one another. It can be used by anyone.
Inclusive Learning Design Handbook (CC BY)
The Floe Inclusive Learning Design Handbook created by the Inclusive Design Research Centre is designed to assist teachers, content creators, Web developers, and others in creating adaptable and personalizable educational resources that can accommodate a diversity of learning preferences and individual needs.
Monographs
Task-Centered User Interface Design (Non-commercial, no derivatives−see Shareware notice)
The central goal of this book is to teach the reader how to design user interfaces that will enable people to learn computer systems quickly and use them effectively, efficiently, and comfortably. The interface issues addressed are primarily cognitive, that is, having to do with mental activities such as perception, memory, learning, and problem solving.
Textbooks
Design Thinking (CC BY-NC-SA)
Design thinking is a methodology for creative problem solving. It’s a structured and cyclical approach to generating and evolving ideas. It has five phases that help navigate the development from identifying a design challenge to finding and building a solution. Those phases include: empathizing, defining the problem, ideating solutions, prototyping ideas, and testing with users.
Interaction Design Foundation Resources (CC BY-ND, but licences may vary)
A collection of open source textbooks on UX design.